Spherical blastwave and steel barrier 
This application simulates a spherical blast wave expanding adjacent to a barrier or 
wall.  The solid material is modeled as steel, including both the ground surface and the wall in a single solid mesh.  The position of the ground surface is fixed, but the wall is allowed to move.  The wall is 0.5 m high and 0.1 m thick.  The ground and wall are simulated using Dyna3d finite elements with an approximate mesh resolution of 2 cm.  The spherical blast wave is modeled using the standard 
Clawpack interface provided by 
AMROC for Eulerian-Lagrangian coupled simulation with the ghost-fluid method.  The upper surface of the ground and both sides of the wall are treated as fluid-solid interaction boundaries.  The fluid AMR mesh uses a base mesh resolution of 1 cm with one or two levels of refinement.  The fluid simulation bounding box stretches to 1 m in height and ends just within the open edges of the ground surface in order to avoid any ambiguities with the CPT (closest-point transform) algorithm.  Using a very strong initial pressure bubble produces a significant indentation and buckling of the wall.
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JulianCummings - 02 Feb 2007